Welcome to my Showcase
A graduate programmer from University of Staffordshire
Awarded a First Class Bachelor of Science with Honours
in Computer Games Programming
My final year dissertation work.A study was conducted into decision-making systems of AI where a chosen method was implemented into an artefact to examine it's effectiveness.
A 2D game engine built from the groun up in C++. It was made in collaboration with 8 other people and was optimised for 2D colony games.
My contribution was the architecture for scenes and game objects and the decision making algorithm for the AI agents.
A framework with multiple minor projects to demonstrate different methods of AI control. Includes Chess for MiniMax Chess AI, A resource management game for Goal Oriented Action Planning (GOAP) and a Zombies game for Movement, Avoidance, Routing, Planninng and Orders (MARPO).