Created using C++.Teams were assigned to create a game engine that can work on multiple platforms.
Research conducted on decision-making algorithms for AI agents, supported by an artefact in Unreal Engine.
Created using C++.Demonstrated MiniMax, GOAP and MARPO AI through 3 separate small scale games.
Created using C++.A physics simulation was created for PC and PS5 with optimisation techniques implemented.
Created in Unreal Engine.A collaboration between 2nd and 3rd years, where we created a class based horde shooter.